About

Hi, I’m Maxim.

I’m a gameplay developer and generalist working across code, systems, and content — from early prototypes to complete products.

I explore ideas by building them, usually through small, focused experiments in graphics, interaction, demos, and tooling.

This site is a working space:

My interests:

I focus on full-cycle development — taking ideas from rough experiments to finished games.

I usually have many game ideas in motion, with 1–3 larger projects evolving in parallel.
Long-term, I aim to build a studio where I can bring my core game ideas to life.

🧾 Personal card (all links & portfolio)