Procedural Island Generator

Interactive browser-based procedural island generator exploring a modular terrain-generation pipeline.

Demo

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👉 Demo repo ↗
👉 Readme ↗
👉 Ideas ↗
👉 Syntex ↗

Project Showcase

A procedural terrain-generation prototype built around a modular data pipeline. Each stage transforms field data, making it possible to experiment with terrain generation, masking, city placement, and geometry generation independently.

Pipeline: Noise → Mask → Syntex → Marching Cubes

Focus:

Prototype for future Unity integration.