Interactive browser-based procedural island generator exploring a modular terrain-generation pipeline.
👉 Demo repo ↗
👉 Readme ↗
👉 Ideas ↗
👉 Syntex ↗
A procedural terrain-generation prototype built around a modular data pipeline. Each stage transforms field data, making it possible to experiment with terrain generation, masking, city placement, and geometry generation independently.
Pipeline: Noise → Mask → Syntex → Marching Cubes
Focus:
Prototype for future Unity integration.